Morand
A top-down post-apocalyptic survival game built in Godot. Scavenge, survive the day-night cycle, keep every part of your body alive, and stay away from the infected.
About the project
Morand (formerly Zombex:RE) is an independent survival game set after a catastrophe. The player starts in the middle of a large procedurally generated world and has to gather, craft and explore to make it to the next day. The project is open source and lives on GitHub.
It is still a prototype: systems are being built one by one and tuned before the world is filled with enemies again. This page documents what already exists.
What is already in the prototype
- A seeded world with grass, forests, rocks, bushes and ruined buildings. Doors of abandoned houses tell short stories; crates inside hold loot.
- Day and night. A full in-game day lasts ten real minutes; the colour of the world follows the clock.
- Gathering and crafting: berries, apples, herbs, fibre, wood and stone; a campfire for cooking and boiling water; a workbench for tools and a spear. Bushes and trees grow back.
- Water matters. Dirty water has to be boiled, filtered or treated with iodine tablets.
- Body-part health. Head, torso, arms and legs are tracked separately. Wounded arms hit weaker; bandages and medkits are applied to a chosen part. Hunger, thirst and radiation wear the body down evenly.
- Survival-horror inventory: a grid backpack, eight equipment slots (helmet, vest, pants, boots, two weapons, knife, backpack) and a live 3D model of the character that changes with the gear. Armour reduces damage by up to 70%.
- Exploration: a minimap with a short-range radar and a full-screen map with persistent fog of war. Radioactive rifts are scattered across the map, and an emergency airdrop lands every three in-game days.
- The infected: walkers, fast and fragile runners, and slow heavy brutes. They hunt by sound: running is heard from far away, standing still almost not at all, and the night sharpens their senses. They are switched off for now while the world is being tuned.
- One life. The game saves automatically; death ends the run and deletes the save.
Connection to the wider universe
The same fictional setting also appears in the manga Life and Sufferings of Kirik and the light novel Chronicles of Pavuk. These works explore the world through different characters and formats rather than serving as simple copies of the game.
No public release date is stated because the project is still a prototype. Progress is posted in the blog.