Build across mediums
Visuals, code, music, and game development can support the same idea from different angles.
Artist · Developer · Dota 2 Team Captain
Artist, developer and captain of Cult Of Maids. Preparing for The International, streaming, and working on projects that are not ready to be fully explained.
Traces of work, unfinished experiments and ideas that are not ready to be named.
↗ 02 / COMPETECult Of MaidsA Dota 2 team. Its history, roster, and a few pages that are not fully open yet.
↗ 03 / MEDIAArchiveFragments of people, projects and events. Not every image tells the whole story.
↗ 04 / NOTESField NotesDevelopment logs, launches, experiments, and changes worth keeping.
↗ 05 / ELSEWHEREOfficial LinksDirect routes to the platforms where the work, streams, music, and gaming profiles continue.
↗Live data from the public OpenDota API.
The site can collect the finished result, but the interesting part is how different directions stay connected without becoming the same project.
Visuals, code, music, and game development can support the same idea from different angles.
Paused work and unusual approaches are part of the archive, not something that needs to be hidden.
Notes, screenshots, drafts, and older material keep context around the work instead of letting it disappear.
Kirill Vinogradov is an artist, game developer, musician, Dota 2 player and creator. This site collects traces rather than answers.
Work spans graphic design, drawing, music, programming, hardware experiments and game development. Some projects are complete; others remain prototypes, pause for a while, or return in a new form. The technical side includes Python and C++, GDScript in Godot, and C# and Java where appropriate. Earlier experience with Minecraft servers and gaming communities also informs project maintenance, moderation and organisation.
Morand is a long-term survival game in Godot whose visuals, setting and technical prototype are developed in parallel (see the project page). Cult Of Maids, founded in 2021, is the longest-running team project: a COVID-era group of friends that ended up with rituals, tournaments and a shared goal nobody words the same way twice. The full story is on the team page.