MORUI // PERSONAL HUB

Everything is
just beginning.

Artist, developer and captain of Cult Of Maids. Preparing for The International, streaming, and working on projects that are not ready to be fully explained.

01 / WORKProjects

Traces of work, unfinished experiments and ideas that are not ready to be named.

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02 / COMPETECult Of Maids

A Dota 2 team. Its history, roster, and a few pages that are not fully open yet.

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03 / MEDIAArchive

Fragments of people, projects and events. Not every image tells the whole story.

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04 / NOTESField Notes

Development logs, launches, experiments, and changes worth keeping.

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05 / ELSEWHEREOfficial Links

Direct routes to the platforms where the work, streams, music, and gaming profiles continue.

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NOW // CURRENT SIGNALUPDATED 21.10.2026

What is happening now

01Cult Of Maids is preparing for its next stage. The roster changes; the details stay inside.
02Streams continue. The rest depends on who arrives at the right time.
03Morand, visual work, music and other creative projects continue alongside the team.
WORKING METHOD

Build, experiment, keep the thread.

The site can collect the finished result, but the interesting part is how different directions stay connected without becoming the same project.

01

Build across mediums

Visuals, code, music, and game development can support the same idea from different angles.

02

Leave room for experiments

Paused work and unusual approaches are part of the archive, not something that needs to be hidden.

03

Document what survives

Notes, screenshots, drafts, and older material keep context around the work instead of letting it disappear.

ABOUT // PROFILE

Creative work, competition, and a path of our own

Kirill Vinogradov is an artist, game developer, musician, Dota 2 player and creator. This site collects traces rather than answers.

Work spans graphic design, drawing, music, programming, hardware experiments and game development. Some projects are complete; others remain prototypes, pause for a while, or return in a new form. The technical side includes Python and C++, GDScript in Godot, and C# and Java where appropriate. Earlier experience with Minecraft servers and gaming communities also informs project maintenance, moderation and organisation.

Morand is a long-term survival game in Godot whose visuals, setting and technical prototype are developed in parallel (see the project page). Cult Of Maids, founded in 2021, is the longest-running team project: a COVID-era group of friends that ended up with rituals, tournaments and a shared goal nobody words the same way twice. The full story is on the team page.

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