Cult Of Maids
Unusual drafts. Fast tempo. A team with its own ritual.
5 years of Cult Of Maids
- KDA
- TIME
- LAST 20
Live data from the public OpenDota API.
Cult Of Maids began during the COVID era as a small group playing whatever was available on PC. There was no polished structure at the start: people gathered for games, tried different titles and gradually returned to Dota 2 more often than anything else. Over time, casual matches grew into tournaments, familiar roles, internal traditions and a shared ambition to see how far the team could go.
The shift towards a more serious approach did not erase the group’s original character. Cult Of Maids still values experimentation, unusual hero choices and strategies that can look questionable until they work. The roster has its own language of nicknames, match stories and running jokes; some are rooted in genuine achievements, others survive because nobody can remember the original context anymore.
Today, the project is about more than queueing together. The team keeps developing its roster, learning to coordinate more consistently and preparing for stronger competition, while also preserving the humour that made the group recognisable in the first place. Ambition and nonsense coexist here quite comfortably: one day the discussion is about roles and tournament preparation, the next it is about an impossible hook or a new title invented after a single match.
This page brings the practical record together: the current roster, player positions and documented achievements. Informal honours such as “street respect” remain part of the story too. They may not belong in an official tournament database, but they explain the team at least as well as a win-loss record can.
A real tournament victory earned in the team's most chaotic format.
A highly unofficial title earned through countless games and memorable wins.
The team's unofficial reputation: fast games, strange drafts, and relentless tempo.
Victories over recognizable streamers and notable ladder opponents.
Wins over strong players from the European matchmaking scene.
A recognizable approach built around unusual heroes, aggressive tempo, and improvised combinations.
Current Roster
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Morui
✦Turbo Hero✦
Captain / Organiser
1CARRY
3OFF
4SUPPORT
5HARD SUPPORT
Captain of Cult Of Maids, keeper of the roster and of a promise the team has never worded the same way twice: The International. Between matches he builds a game of his own and keeps the stream lit, as if the roster alone were too light a burden.
Dawnbreaker, Windranger, Techies, Grimstroke, Vengeful Spirit. Victories over TI players and streamers, though every retelling grows another detail. His true title is Turbo Emperor: the match count outran arithmetic long ago, and one day his statistics may need a server of their own, with a backup hidden somewhere safe. Any plan can wait for one more quick match. This is only the beginning.
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Pavuk
✦Fly Slayer✦
Player
3OFF
4SUPPORT
One of the first to answer the call, back when Cult Of Maids was a few people searching for a game. Positions 3 and 4, pressure, sudden decisions, builds that seem invented after the button was already pressed. Nyx Assassin, Abaddon, Enigma, Venomancer, Pit Lord. He says he showed the meta carry Abaddon first, then support Abaddon, and guards a 100% Venomancer win rate that no one dares to test.
His legendary feeder aura is said to reach beyond the match: the internet fades for Pavuk and his neighbours at once. Then the strategy is simple: wait until reality reconnects. The verdict always comes after the match.
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Slanets
✦Steppe Dwarf✦
Player
2MID
6BUBNA
He has walked beside the team through every form it took, from idle games to serious Dota 2. Positions 2 and 6, a pairing that confuses outsiders and is accepted within as the local order. On Meepo he was named “Kazakhstan’s best dwarf”; the criteria were never published. Invoker answers to him too.
The Khanty-Mansiysk International lives in the chronicle: the details change with every teller, but the name outlasts every patch. He sometimes chooses a move whose purpose is revealed minutes later, if at all. Questions wait until the match is over.
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Kodeinovi Tsar
✦The Boy Who Didn't Survive✦
Player
1CARRY
2MID
4SUPPORT
Arrived recently, and the team can no longer say it was ever without him. Positions 1, 2 and 4, whichever the night demands. An official explanation for his arrival exists; each retelling makes it sound stranger. Void Spirit, Zeus, Rubick, Lion. On Rubick he takes kills that were almost someone else’s: a teammate does the work, Tsar adds the final touch, and the scoreboard remembers him.
His Pudge hooks do not always find their mark. Perhaps poor aim, perhaps a long experiment, perhaps a way to make the enemy feel safe. The team wisely leaves the research alone.
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Cheburaska
✦Femboy✦
Player
4SUPPORT
5HARD SUPPORT
One of the newest, so his chronicle is still unwritten. Positions 4 and 5: notice danger first, choose the target for control, and pull a teammate back at the very moment they have mentally written their farewell. The team calls his hidden resource “femboy power”: the explanation for a clutch save, a hero who survives one more fight, a game already declared lost that refuses to end. On paper it is positioning and timing. In team chat the answer is shorter.
Some already compare his first games to supports of far higher tiers. A biography need not be finished on the day it is written; the strangest chapters arrive later.
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Mamut Rahal
✦Champion of Chaos✦
Player
1CARRY
Came when the group began to take the shape of a team. Carry, called God Sven, sometimes “the second Miracle-“. The names are grand, but they speak of trust in his late game. His paths through the jungle are discussed as a discipline of their own, and rumour says Tier 1 carries study them to learn where gold hides. No confirmation exists, and none is needed.
Today he is God Sven; tomorrow someone will swear he invented a new way to farm the ancient camps. In Cult Of Maids a title needs no proof while the team keeps winning.
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Prokopchelik
✦Water Carrier Prime✦
Player
6BUBNA
He holds the sixth position, which the team calls “Bubna”, and no one can say what the office truly requires. He is known by three phrases that outlived their matches: the water carrier, the Huskar who did not survive, and the cross that never arrived.
No single version is kept. One match, several stories, or only too many tellings? The archive is silent, and each recollection grows surer while proof fails to appear. The role also demands guarding the uncertainty of one’s own biography, which he does without comment. Some legends lose their power once explained.
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Pozivnoi 200
✦Knight on Contract✦
Player
3OFF
Callsign 200, reserve, position three. His biography begins and at once arrives at a single recorded answer: beer. It is no account of style or career, yet the archive finds it raises more questions than any résumé.
Team history survives in fragments: remarks, words whose meaning was plain on one particular evening. The context fades, witnesses remember differently, and the word lives on, immune to clarification. STRATZ keeps the numbers; the team keeps what the numbers cannot hold.
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Rapunzel
✦Master of Sport, Car Papers✦
Player
1CARRY
5HARD SUPPORT
Arrived not long ago, and results came before the team could weave a legend. Positions 1 and 5: a carry who turns farm into pressure, or a support who sees where help will be needed before anyone asks. Sharp micro, and a sense of what a fight will demand seconds from now.
In the roster he bears the title “best Lich in the world”. The footnotes, rivals and method of counting remain unpublished, yet it is spoken so confidently that some committee must have judged it and forgotten to summon the other Lich players.
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Heryn
✦Watcher of What Is Happening✦
Coach / Founder
Founder of Cult Of Maids and its coach, whose work begins where statistics end: not only what a player did, but why, what they feared, and when they stopped trusting their own play. Roles are chosen by the person behind the keyboard as much as by numbers.
The Turbo tournament victory bears his mark, though a coach rarely stands at the centre of a highlight. Most of the work happens between matches, in conversations no audience hears: naming a mistake, changing the plan, convincing a player they can do more than they believe. It is not magic, though from outside it is hard to tell.