Zombex:RE is now Morand
The game that used to be called Zombex:RE has a new name: Morand. The game is built in Godot 4 with GDScript, and the code is open on GitHub under the MIT licence.
What already works
Morand is a top-down survival game set after a catastrophe. The current prototype is about the world and the body rather than about fighting:
- The world is generated from a fixed seed: forests, rocks, bushes and ruined houses. Doors leave short notes about whoever lived there; crates hide loot.
- Time runs on a ten-minute day, and the colour of the world follows the clock.
- Survival means food, water and shelter. Dirty water has to be boiled, filtered or treated with iodine. Berries, apples and herbs grow back.
- Crafting happens at the campfire and the workbench: tools, a spear, a filter, cooked food, a makeshift medkit.
- Health is tracked for each part of the body. A wounded arm hits weaker, bandages go on a specific limb, and hunger, thirst and radiation drain the whole body.
- The inventory is a survival-horror screen with a grid backpack, eight equipment slots and a live 3D model of the character that changes with the gear.
- The map remembers what you have explored. Radioactive rifts sit somewhere in the fog, and an airdrop lands every three in-game days.
- Death is final. The game saves itself, and dying deletes the save.
What is switched off
The infected are already written: walkers, fast runners and heavy brutes that hunt by sound, so running is loud and standing still is almost silent, and at night they hear better. For now they are disabled, along with night waves, so the world can be tuned in peace. They will come back.
Next
Bring the infected back, give the world more reasons to explore it, and keep building the setting that the manga and the light novel share with the game. Progress will be posted here; the project page is Morand.